Other work
Product design work and interface concepts I do outside office hours.
Linearity's onboarding
I interviewed with Linearity / Vectornator in 2024 and designed a unified sign up and onboarding journey for their product suite in 3 days as part of the exercise. You can see my full assignment deck here.
Instagram for education
What if we replaced doom scrolling with micro-learning on social apps by making the "next content" predictable? Say an Instagram for cooking, sports, travel, and games. Curiosity is spontaneous. Agnostic to age, cause, or setup. Often for fun, with no immediate effect. Imagine if social apps evolved to support this. To demo, I added interactivity to the vertical video format of reels covering new use cases.
What if you could watch reels on a topic with friends on Instagram / TikTok?
What if you could play a trivia about a science reel you just watched and get ranked globally or among friends. Content can be catalogued with minimum effort though the use of hashtags.
Or imagine those exotic choice based RPG games from the flash era built into social apps with real people (bizarre I know). Scale this interaction model to enable choice-based RPGs, live betting, course creation, etc.
And like that, social media becomes a Battle Royale of knowledge.

Workflow activity log
I briefly worked with a payment orchestration platform and redesigned its "workflow activity" log. This is a demo of that. An interesting problem was to show the connection between two sequential operations, which may get listed in-sequentially due to latency issues. I solved it by highlighting the connection on the timeline on hover.